/*
 * Gedigarr - Falling block game.
 * Copyright (C) 2010  BoredCorp
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 */
package gedigarr.objects;

import java.awt.Color;

/**
 *
 * @author JC
 */
public class TetroI extends Tetromino {

  public TetroI() {
    Color colour = Color.CYAN;
    int[] xPad = new int[]{ 1, 0 };
    int[] yPad = new int[]{ 0, 1 };
    boolean t = true;
    boolean _ = false;
    boolean[][][] bGrid = new boolean[ 2 ][][];
    
    bGrid[0] = new boolean[][]{ { t },
      { t },
      { t },
      { t } };
    bGrid[1] = new boolean[][]{ { t, t, t, t } };
    
    init( bGrid, xPad, yPad, colour );
  }
}
